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Workflow with 2 UVs ( Alex senechal tuto ), issue with visible seams

Alecc
polycounter lvl 10
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Alecc polycounter lvl 10
Hey guys

I'm trying to reuse the same workflow that Alex Senechal : https://www.artstation.com/artwork/eVm0P
Long story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV

everything is almost ok, except that : 



This seam doesn't appears in the different Buffer Pass ( Metallic, Roughness, World Normal etc...)
and I tried everything to remove it....
I've found few hints on the forum to resolve this , without success ( no rotation of the uvs, avoid to scale non uniform etc...)
I tried to setup a very simple shader, still the same problem.

I'm using the layer system but for the tests, I disabled all extra layers ( dirt etc...)

I'm on the latest UE5 version.

This problem makes me crazy....

If you have any idea....it could be very usefull

Thanks a lot :)


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