Hey guys
I'm trying to reuse the same workflow that Alex Senechal :
https://www.artstation.com/artwork/eVm0PLong story short : 2 uvs workflow, on the first, the baked textures ( trim and decal ), and tileable on the second UV
everything is almost ok, except that :

This seam doesn't appears in the different Buffer Pass ( Metallic, Roughness, World Normal etc...)
and I tried everything to remove it....
I've found few hints on the forum to resolve this , without success ( no rotation of the uvs, avoid to scale non uniform etc...)
I tried to setup a very simple shader, still the same problem.
I'm using the layer system but for the tests, I disabled all extra layers ( dirt etc...)
I'm on the latest UE5 version.
This problem makes me crazy....
If you have any idea....it could be very usefull
Thanks a lot
