Hey everyone! I am new to this forum so I am sorry if I do anything wrong or break some kind of rule :D I've been looking at some of the work on this forum and its pretty amazing, so I thought this would be a good place to ask for some help. I am planning to work on a level in unity based upon the art style of Zelda…
The last weeks were a little bit hard for me. I looked for some work which will help me to harness my skills further but unfortunately there are not many open trainee or internship positions in this area in Europe, so I lost a little bit faith in my dreams. Neitherless thanks to my girlfriend who supports me a lot I…
i am currently working on a bird creature and came across this model by Tyler Smith https://www.artstation.com/artwork/vk13a how did he bake all the feathers textures on a single plane? did he just texture everything in zbrush with polypaint? what about reflectivity and gloss?
Hello, I am looking for someone who can create some handpainted textures (tileable mostly). If you are interested, just write me a PN or an mail: info (at) elements-of-ice-and-fire.com with a link to your portfolio and your quote for a texture. Examples of the style I am looking for:
I have recently been testing substance painter 2 and it can handle pretty high poly meshes. You could try to texture there and render in toolbag 2 which can handle high poly as well here is my workflow and result> In this personal project I tried to make another approach at high poly texturing and rendering. I used Zbrush…
I'm a bit torn. After checking out Racer445 Tutorial at the Next-Gen Hard Surface forums I don't know whether to use Alec Moody's hard surfacing texturing technique or Racer's. Racer seems to use a photo base most of the time but Alec doesn't. Both techniques are good. Maybe I should mix it up but it's gonna be hard to do.…
Hi guys, I'm currently working on a hand painted house and I'm having troubles with max view port. My texture looks very blurry and dark. I have been doing research and it is not a gamma issue. I have also downloaded the script nitrous set texture which didn't correct the issue. I have tried enabling materials : realistic…
Hey, I'm trying to figure out how I would create a looping rain ripple animated texture. Anyone have an idea how I could create such a texture? Here is an example of what I need, I need them at a constant rate, but this movie helps understand what I'm talking about. [ame="…
This was an experiment with zbrush workflow. I can't say that it all went smoothly, but it was a helpful learning process. I've moved onto texturing in PS and could use some feedback. I do have some specularity for wet water spots, but 3ds Max isn't really picking up on them and the texture just kind of looks splotchy.…
Hello, my name is Sergey. I am 3d artist from Moldova with about 3 years of experience in CG. I'm looking for a work, freelance and full-time as well. The variety of my service include high/low-poly modeling, texturing/texture baking, 3d concepting. If you have any concerns and/or proposals feel free to mail me. email…