This was an experiment with zbrush workflow. I can't say that it all went smoothly, but it was a helpful learning process. I've moved onto texturing in PS and could use some feedback. I do have some specularity for wet water spots, but 3ds Max isn't really picking up on them and the texture just kind of looks splotchy. They appear in UDK just fine, though I have to tweak the spec level and intensity.