Haha, thank you very much :) Wasn't sure anybody was using the script still... Seems like the download link broke I think I tried it some time ago in Maya 2017 and it worked fine, but haven't gotten my hands on Maya 2018. But I don't see why it wouldn't work. Edit: Please let me know if you need a new download link and…
Hi folks! Never sculpted seriously, found some time and taken my chance. Used Zbrush core 2020, 3ds Max 2015, Substance Painter 2018 sketchfab here https://sketchfab.com/3d-models/skeltron-monster-2be2180f08934f70845a12dba5384d50 started with mindless sculpting than refined it a bit than goes LP Substance Painter Unreal…
i recently bought this snowboard Nitro swindle 2013 Camper, does any of you snowboarding too? i'v been snowboarding since 2011 my previous board was a D ceant a cheap one and heavy almost zero flexebility was very hard to do turns, i tried a similar board to the new one and it seemed to me to be 5 times lighter than my…
We're looking into using xRef in our pipeline, and I was wondering if anyone has any experience with it? I found some old threads from 3-5 years ago, but nothing recent, and was wondering if anyone used it recently (Max 2011/2012). We're mainly looking to having one rig file for each character, and then xRefing it for all…
*Is it possible to export a model with Maya Shaders from Maya 2012 to 3ds Max 2014? I'm working on a project client needs the model I created with maya shaders (rendered in mental ray to be exported to 3ds format). There is no 3ds export option in Maya. I attempted to export the model to fbx format, imported to 3ds Max,…
http://www.techpowerup.com/161172/AMD-Designing-Next-Gen-Playstation-s-GPU.html to soon! to soon! to commit to hardware? I actually hope that graphics commitment is stalled long enough for Maxwell levels of power. ( shadows, bones, muscle systems, micro-polygon tessellation etc... ) But since that has been puhed from 2013…
Hey, when i hit export "all" on zbrush goz, only the first subtool shows in max (2012) All subtools are exported as obj in C: \Users\Public\Pixologic\GoZProjects\Default So it seems that max fails at importing the other subtools. Did anyone already have this issue ? It seemed flawless and staightforward :[ Thanks ! edit:…
Hi all, finally made my portfolio. would be nice to know what people think. Have been studied game graphics in almost 2 years and I am currently looking for a internship between August 2012 - April 2013. More information and some of my work i'm proud of can you find at my portfolio website. I hope you like it / Johannes…
This is the reference: And, this is my work (I resize the image 50% of original for uploading purpose) : Modeling: Maya 2018 Texturing: Substance Painter 2017 , Photoshop CS6 Concept: Realistic, Handmade, Resistance This is my Maya low-poly modeling: This is the middle poly for baking normal map: Would you please evaluate…
I have been struggling with this for the past one week, whenever I export from 3dsmax 2014 into the udk occulus version (September 2013),the mesh comes out looking faceted. Also if I have a mesh with up to 3 different uvws, udk only imports the mesh with 2 uvws. I am guessing this udk version had bugs with fbx plugins…