Hi there, Here is my first serious next gen game character. It's a project for my folio I'd like to be proud of showing for further emploiment. Critics and comment very welcome. I've inspired of water creatures like turttles, sharks, wales and trying to get him a kind of armour. Only spend a few time at the moment, low…
I started a thread over on CGtalk where I need some help animating game hair with reactor. Can anyone who has experience with this come on over and help out? [url="https://www.cgtalk.com/showthread.php?t=230588p=2164303&postcount=1]"]http://www.cgtalk.com/showthread.php?t=230588p=2164303&postcount=1][/url] thanks, Adam
Hello. There is my old character which I export to Unity3d engine. I hope you like it. For whom that it does not work, tell me the name of your graphic adapter. http://hq3d.org/mon_web_unity.html
I'm stuck at making eyebrows at the moment I was wondering what's usually done for eyebrows? Are the cards placed with fiber mesh nanomesh or are they all done with hand or something else? I know that lashes and hair is done by hand often but doing eyebrows with hand seems like hell haha. Anyways just hoping to get some…
Hey guys, long time lurker first-time poster! I created this fan art piece of a helmet from the game Assassins Creed Odyssey. Rendered in Marmoset toolbag. Thanks for checking it out, Breakdown on my Artstation: https://www.artstation.com/artwork/Pmw28L Critiques welcome!
For most of the time i thought they used a real actress and let her do her craft so that it looks "uncanny valley"'ish and i think the deliberately made it look ( lighting wise ) like its a CGI/greenscreen composition I think i remember reading original posts by the creators that it runs at 4k / 30fps on a 3090 GTX, but…
Hi all! Here's a bust of Corey Stoll I've been working on. Sculpted in zBrush, then retopologized and baked to be game res, rendered in Marmoset Toolbag 3. I haven't published this on Artstation yet, I might make a few adjustments first. let me know if you have any feedback!
Hello guys! This my last work I'd like to share with you! I did it to study some different techniques. I used Zbrush and Maya for modeling (scarf in Marvelous), Substance Painter for textures and Marmoset Toolbag 3 for render. I did not have time to do a breakdown yet, but I want to do it! I spread the hair cards inside…
Is it possible to swap between 2 lightmaps in-game? I was hoping to allow a player to turn a power generator on and off in a fairly complex section of my environment. When the lights are off emergency lighting is triggered showing a very different looking space. Strictly using triggerable dynamic lights wouldn't work…
Hi guys, I have this problem with some alphas overlaying in top of each other. I've noticed that to see through an alpha it must be put lower in the hierarchy. But the problem persists if i move the camera to see from the other side. So is there a way to see through alphas from both sides without problems? I use…