Hello. There is my old character which I export to Unity3d engine. I hope you like it. For whom that it does not work, tell me the name of your graphic adapter.
Nice Model there Frenzy!
Hey I would like to make that kind of model presentation too. I know a little bit on using Unity 3D. Can you pass me the script to make the camera like that?
This is really a very innovative way to show your work. Congrats on that!
I can easily see this way of showing off your models to be the standard in a few years.
I think it would be even better if there was a way to show wireframe (a button) and possibly without textures.
Anyways, great work on the character. I'm not sure if the Unity supports very advanced shaders or not, but the specular feels too uniform to me. Sort of like he has a thick gloss over him, instead of wet skin (which I'm assuming your going for).
Does unity support gloss maps? I think one solution might be to simply break up your specular a bit more. Make sure the recessed areas don't shine, and think about masking some of the specular out with a noisey brush, and adding specular to areas like the mouth and eyes.
BradMyers82 Thanks. I too think that it is a unique way to show realtime model. For example models in your portfolio perfectly would look in 3d. I plan to make possibility to include wireframe and to switch off diff/normal maps.
yup cool work, I wanted to do some unity turntables for my characters but I dont feel its worth the effort at the moment as too many people dont use unity
(Sorry 'bout the self promo though. I really like your character, not the most innovative but either way it does look cool :thumbup: BTW did you use the DXT5 compression for the normalmap? Cause I've noticed that it really messes up normalmaps and causes some nasty blocky artifacts )
Ged: That's the reason why WE, as 3d-artists, should use software like the Unity WebPlayer to promote our stuff. The more people see the advantages of it and all the cool stuff users like Frenzy have made, the more they will want to try it out themselves. And that's how it'll spread!
Seriously, Unity is the best thing that has happened to 3D in a while. I cant think a better and easier way to show your 3d models REAL TIME to your fans/customers/possible employers.
unity web player is epic for the ability to show off models, not to mention installing the plugin takes 3 seconds max. run -> click install -> finshed installed and loaded. in a blink of a eye. good stuff.
Just import your mesh and textures, place them accordingly and create some lights. At last you'll have to use one of the camera scripts which are included in unity.
Yesterday I just did my own unity setup and first test went well.
The main problem with unity is, that the built in shaders only seem to cover a limited funactionality. The Model above seems to use one of the standard shaders as far as I can see: Diffuse and Normalmap -Textures and an uniform Specular.
Main problem with the built in shader of unity is, that there are shaders for Diffuse & Bump Texture, Diffuse & Bump-Texture & Non-Texture-Specular ... etc. So basicly everything you need. But I couldn't find a single shader which incorporates all those features. (Color, Spec, Normalmap, Paralaxmappin, Cubemaps, Ambient, Alpha)
You can do your own shader and fall back on procedures that are already implemented in the standard shaders, so it seems easy at first glance to do your own thing. But well: It's not that easy, at least it wasn't for me.
Finally:
I'm still trying to find / create a usefull shader for unity. But with everything that is supposed to be good: It takes knowledge and work and of course time.
I've found a nice base-shader in the Unity-Wiki which lets you use, diffuse, bump and colored specular at the same time. But this as well leaves a many features and control-options unavailable.
Seriously, Unity is the best thing that has happened to 3D in a while. I cant think a better and easier way to show your 3d models REAL TIME to your fans/customers/possible employers.
I think that it is most fair way to show the work.
Replies
I'd widen his hips a bit and give the setup some more menacing lighting, splash in some colored lighting.
Hey I would like to make that kind of model presentation too. I know a little bit on using Unity 3D. Can you pass me the script to make the camera like that?
tadpole3159 It is a surprise for me too ))
SanderDL just one direct light linked to camera.
Yuzrass, sure. I will give you it but a bit later
Again, Thanks man!!
I can easily see this way of showing off your models to be the standard in a few years.
I think it would be even better if there was a way to show wireframe (a button) and possibly without textures.
Anyways, great work on the character. I'm not sure if the Unity supports very advanced shaders or not, but the specular feels too uniform to me. Sort of like he has a thick gloss over him, instead of wet skin (which I'm assuming your going for).
Does unity support gloss maps? I think one solution might be to simply break up your specular a bit more. Make sure the recessed areas don't shine, and think about masking some of the specular out with a noisey brush, and adding specular to areas like the mouth and eyes.
Keep up the good work!
BradMyers82 Thanks. I too think that it is a unique way to show realtime model. For example models in your portfolio perfectly would look in 3d. I plan to make possibility to include wireframe and to switch off diff/normal maps.
great demon!
link please
(Sorry 'bout the self promo though. I really like your character, not the most innovative but either way it does look cool :thumbup: BTW did you use the DXT5 compression for the normalmap? Cause I've noticed that it really messes up normalmaps and causes some nasty blocky artifacts )
Ged: That's the reason why WE, as 3d-artists, should use software like the Unity WebPlayer to promote our stuff. The more people see the advantages of it and all the cool stuff users like Frenzy have made, the more they will want to try it out themselves. And that's how it'll spread!
Seriously, Unity is the best thing that has happened to 3D in a while. I cant think a better and easier way to show your 3d models REAL TIME to your fans/customers/possible employers.
Badass model by the way.
I haven't tried it...but seems easy enough.
Just import your mesh and textures, place them accordingly and create some lights. At last you'll have to use one of the camera scripts which are included in unity.
Yesterday I just did my own unity setup and first test went well.
The main problem with unity is, that the built in shaders only seem to cover a limited funactionality. The Model above seems to use one of the standard shaders as far as I can see: Diffuse and Normalmap -Textures and an uniform Specular.
Main problem with the built in shader of unity is, that there are shaders for Diffuse & Bump Texture, Diffuse & Bump-Texture & Non-Texture-Specular ... etc. So basicly everything you need. But I couldn't find a single shader which incorporates all those features. (Color, Spec, Normalmap, Paralaxmappin, Cubemaps, Ambient, Alpha)
You can do your own shader and fall back on procedures that are already implemented in the standard shaders, so it seems easy at first glance to do your own thing. But well: It's not that easy, at least it wasn't for me.
Finally:
I'm still trying to find / create a usefull shader for unity. But with everything that is supposed to be good: It takes knowledge and work and of course time.
I've found a nice base-shader in the Unity-Wiki which lets you use, diffuse, bump and colored specular at the same time. But this as well leaves a many features and control-options unavailable.
Here is the link:
http://www.unifycommunity.com/wiki/index.php?title=BumpColorSpec
I would post my progress as well, but I wasnt able to incorporate unity into my wordpress blog and atm I have no other webspace available.
nice mushroom man!
I think that it is most fair way to show the work.
Look at my old thred. It is about fair/unfair show lopoly models anywhere except realtime apps
http://boards.polycount.net/showthread.php?t=67184
Wireframe view and gray diffuse button has been added
http://hq3d.org/mon_web_unity.html
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