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Realtime Lightmap Swapping?

Is it possible to swap between 2 lightmaps in-game? I was hoping to allow a player to turn a power generator on and off in a fairly complex section of my environment. When the lights are off emergency lighting is triggered showing a very different looking space. Strictly using triggerable dynamic lights wouldn't work nearly as well imo as having the 2 lighting schemes already baked in. Plus it's hard on the system.

So is there a way to swap out lightmaps dynamically? Or do UDK's lightmaps simply lack that sort of capability?

Thanks for any advice

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