UE4 Developer Visual Purple is looking for a UE4 Developer for full-time on-site
work at our San Luis Obispo, California office. This is a staff position. The ideal candidate would have experience working with Unreal
Engine 4 in creating compelling gameplay elements and design, blueprinting and
coding experiencing, and the…
I have a technical question. I'm working on a project here and my colleague has had really good results in the past in Unreal when he takes a 5 mill polygon object (construction industry projects) and reduces the polycount by removing edges based on an angle selection. In the end its just a bunch of ngons at a way lower…
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…
Hello polycounters This project is essentially a remake version of an old work in progress portfolio piece https://polycount.com/discussion/172443/abandoned-flooded-mall-ue4#latest I could not figure out how to complete it at the time. I feel it is an interesting concept and design so I'm remaking it. The project is based…
Hi, I had to reinstall UE4 and bridge has not detected that. It displays that the plugin is installed when it isn't, causing any exports to UE4 to result in an error. is there any way to manually trigger a reinstall of the plugin?
Here is a small scene that I created in UE4. It is based off of a digital painting I like that I found on the interwebs (painting by artist Timothy Rodriguez). :poly136: Original painting (by Timothy Rodriguez): My UE4 render: And here a few breakdowns of the scene... diffuse only: (not sure why decals disappear when…
This is my first attempt at multiroom realistic rendering for UE4. You can probably tell the layout is highly inspired by the UE4 ArchViz demo that someone poster a while back. There are more than one issue that remain on this project, but I can't get stuck on it forever.…
So after having watched a couple of great UE4 tutorials, such as Thiago Kafke's office environment and David Lesperance's intro to game art, among others, i've decided it was time to create my first UE4 environment and decided to remake the Shadowrun returns morgue scene. some reference images
Having seen some demo works with DFGI/AO recently and having just above .5 skill at lighting, this happened over the weekend as some practice. Here are the changes with DF \o/ Maya, PS and UE4 Original Images: http://polycount.com/discussion/153856/ue4-skyrim-riverwood-environment#latest
Okay so I have a 1024 texture tiled twice on a 319cm square mesh. Using 1cm to 8px. But the texture is looking heavily compressed compared to how it looks in my original 3d app. It looks even worse with normal map added. So is there a way to uncompress the texture in ue4? I am using .tga file format. Is there a setting to…