too short? yes not enough secrets? yes too easy? yes yes yes waste of money? almost minigames from other mario title? yes twoplayer fun? yes! twoplayer limited? unfortunately.
Yeah I know what they say about space marines, I figured I needed one for the portfolio though with no male characters in it yet. The concept(by Wolfreim) was for an aliens mod that never got off the ground unfortunately and I always wanted to make the char since I saw it.…
We've made it to the half way mark of 2025! :) Some absolutely killer work all around for this challenge! Was great to see people getting out of their comfort zones and putting together some fantastic work. Thank you as well to everyone who provided some great feedback, your contributions didn't go unnoticed! With July…
Hey guys ive been meaning to start modeling a space marine for a while now, but am having trouble wrapping my head around how to model his torso. Its such an odd shape, i was wondering if i should box model it(starting from the middle and working outwards) or is there an easier way? Im not really worried about the…
So, for some reason, Polycount is picking on the new guy, and doesn't give me the option to attatch the high rez image. Oh well. My high poly space marine chainsword asset for a class. Comments and constructive crits are, of course, welcomed.
I need a person willing to make 3D models for this new Mario game I am making. If you feel qualified and are interested please contact me by email or messenger. Email: toothpicksrule@gmail.com messengers MSN: toothpicks_rule@hotmail.com AIM: XcomGS Yahoo: spiderman_code0
Hello new to polycount . This is a Space Marine I created inspired by games like Dead Space. Modeled and textured in Zbrush and rendered in Maya. Please let me know what you think. Also, feel free to check out some of my other work aswell : www.artstation.com/artist/maceds513
Decided to start really practicing my hard surface modeling, and thought this concept from Interstellar Marines might be fun. There's some other stuff I want to get modeled right now, so will probably come back to this later and texture it. Leaving as a high-poly exercise for the time being.
Hello, Chibi Space Marine I made for a client Indie game. Modeled low poly in Modo, textured in PS. 2350 Tris 1024 Diffuse This was kind of my first full hand painted texture. No tablet, don't have one. I'm looking for critique in the ways of diffuse only textures and maybe some techniques and tricks. The client was happy…
This is getting really cool. Love the style but you'll have to make some adjustments to the pose because right now Mario gets covered up a lot by Yoshi's head. Maybe position the camera up further or make Mario a bit bigger. You might also see if lowering Yoshi's posture helps.