Hi everyone! I decided recently to give real sculpting another attempt after failing pretty miserably 7 years ago. I got some super sculpey grey firm and started by doing something small and working my way up. So the first thing I did was the eat3d logo since I had perfect reference for it, and it went pretty smooth. Next…
Hi Polycount! About a year ago I started teaching myself Zbrush because I wanted to create characters. After about 3 months, I started a university course that is strictly environment art, and haven't had a chance to do any character practice or anatomy studying since. I've now decided to try and start learning this again…
Hi Guys, this is my first polycount post so Im a little nervous, heres a character sculpt based of a very talented friend of mine's concept art of Bezzy. (Attached below.) I started replicating but as the sculpt went on to a more realistic character i tweaked a few things and made it a little less friendly. Its a long…
there are TONS of tuts on sculpting faces, look up zbro in youtube, he's got some great stuff and he's also got a sculpting practice video for features of the face. [ame=" https://www.youtube.com/watch?v=P59P1TIdb1A"]Zbrush Sculpting - 1x Sculpting Nose, Mouth, Eye, Ear - YouTube[/ame]
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Thanks always @carvuliero That was my thinking about the rig, i was so hung about about matching the UE mannequin because i thought it was like an 'industry standard' and if i wanted to make game characters, that is the way it should be done... However, I think I finally stumbled on the problem i'm having i think.…
I'm wondering if anyone has experience sculpting large amounts of necklaces and jewelry (Think Mr T amounts) in ZB? I'm working on a character right now that has a similar amount of jewelry as Mr T, but I'm just hitting a wall-- should I create a million links along splines in Maya then project those for a normal map, or…
Hi! Please need help with this workflow? how do i sculpt Fur and it is the right choise if the final production ask for the model to be animated, lip sinc and stuff... my common sence tell me that sculpting it will be a waist of time becouse when it will star talking or extremely moving, all the displacemente data will…
Hello Polycount community! I haven't really posted much yet, so i decided i would today. :) I have been using Blender for a while now, and recently started getting a bit more into sculpting. I'm not that good, but I thought I would just start trying to sculpt things to improve my skills. Below is a head i'm currently…
This here's my first "serious" Mudbox sculpt that I've done (I've tried a simple head before this) and while I'm fairly happy with the result, I've run into a few problems. I could use some help! First is the legs, and the leg pose, something just seems kinda off about them? I can't quite put my finger on it. Then there's…