Full Court Tennis (FCT) is building a pro-level biomechanical analysis engine. We are seeking a high-level Technical Artist/Engineer to build the bridge between raw iOS skeletal data and high-fidelity MetaHuman avatars in Unreal Engine 5. Budget : 50-100hr depending on experience The Role: This is not a generalist role. We…
Nice start, there are a few issues I see holding back your work so far. I suggest trying to find as many reference images of her as possible. Photo shoots, paparazzi, performances, interviews, etc. I included a few bullet points as well as an image below to expand on a few issues. 1. The front of the face and bridge of the…
Players are loving our latest wave of content and we want to keep the magic flowing ✨ That’s why we’re looking for new Associate Technical Artist to join our creative crew! In this role, you’ll help bring thousands of meaningful designs to life for players all around the world, while also crafting smart tools and workflows…
starting working from this concept to kinda throw myself back into 3d. here is the high poly that i have done so far gonna unwrap it soon. let me know what you all think:)
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
Katamari Damacy meets Marble Madness? That... actually isn't a horrible idea. If you played with the physics you could have a really unique puzzle game on your hands. Abosorbing metal could make you faster and heavier, water would make you slippery and glide around, any combination of elements would create unique gameplay…
pretty cool work. The bridge on the last screen is my fav because of nice storytelling elemnt with the hole going across the bringe right into the pavement ;) I just find that most of architecture textures (roads,walls etc) are bit too uniform. That makes kinda clean impression. i knwo they got dirt and grunge but since…
Hello, ive always had difficulties with this specific workflow. so lets say my goal is to have a low poly model and to bake some normals and AOs. i'll provide an image: so lets say im modeling this pillar/bridge shape that i will eventually extrude. ive started it out with model A which has 10 more tris than if i were to…