Hey guys. I recently finished my last exam for this semester so I'm now on a 2 week break before school starts again. I'm taking some time to go over my work from this semester and update it a bit, either adding some final touches/polish or just redoing my presentations. I've decided to make a topic about it to have a…
Hi all, We are looking for a talented, up and coming freelance character artist with great skills in zBrush or Mudbox and a suitable 3D modelling package (Maya, Max, etc.) to create character models for an independent game project we are currently developing. While we are an independent team and our project is currently…
Hi! This is my first attempt creating a weapon skin, I had planned on doing so in some free time, but never quite got around to it, but when I heard about this comp I thought no better time than now to have a go.. I have started today, May 21st and haven't left myself much time to finish, but I believe I will do so before…
Hi all, Been encountering weird issue in Unity during light bakes as you can see from images below. Note this is showing in UV Charts of Unity and not the texture uv or lightmap uv. *There is no overlapping in lightmap UV, no inverted islands or out of 0-1 space. *Randomly happens on surfaces with rounded edges ( low / mid…
Hello, my name is Rbong and I am a founding
member of pixel ark games. We are a small group of 4 developers who
are working to make their dream game. Snow trail (Working title) is a
sci-fi shooter set on a planet recovering from an ice
age. The game will be a first person open world shooter. The game
will be made using…
So I've been working a lot with mesh colliders and there are a couple of questions I can't manage to find much of an answer for, or at least nothing specific enough. In regards to mesh colliders: Do smoothing splits and UVs have anything to do with the efficiency of a custom mesh collider? A simple example would be a crate…
Hey all, my name is Cam and I'm trying to make an environment piece every 2 weeks that would be considered game ready. I've been trying to meet deadlines along the way to simulate an actual studio environment, so I when I get a job within the games industry I'm not blindsided by the pace. I'm seeking critique as I go so I…
I wanted to try out custom 2d rendering for a long time now. I have no problem with Paper 2d in unreal, but if we wan't to be honest, its actually 3d rendered from an orthographic camera. I also like hlsl and blueprint scripting a lot, so I thought it would be a nice challenge for myself to try to mock up a custom 2d…
Dark Storm Dark Storm is a stealth action game in which players need to use their cunning and quick wit to give them the upper hand. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for…
This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…