Hey guys I've been recently working on a female sci-fi character for a game I'm making with friends and was wandering... 1. If anyone can spot any obvious anatomical issues 2. I'm having a hard time nailing ideas for the different materials (really should have planned more to begin with) This is my first game character and…
Hi all, I've been working on another Overwatch character idea for a 3D Art portfolio project. I’m not 100% sure this would fit in the Overwatch world in its current state. I posted on Overwatch People and thought it would be good to get some feedback on its Abilities backstory and Appearance from your page. For those who…
Hello, I am currently tweaking a character for my portfolio and I would love to get some feedback on what I got so far. When I was making this I had 'first-person shooter enemy' in mind. I'm a fan of Quake and Doom so my character was somewhat inspired from those franchises. Beauty-shots using Koddeshader: Wireframe (7850…
Zombie Studios is seeking a skilled 3D Character Animator. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics and other facets 3D animation.…
SuperVillain Studios is looking for a Character Artist for a short term contract gig. We are needing roughly 6-10 characters in a style similar to Pixar's Incredibles. You would be responsible for modeling as well as texturing. Ideal candidates should be comfortable in 3dsMax and excel at low-poly game art. This position…
Hi guys, this is my last work. I've created the high poly model with maya and ZBrush. The low poly model is 16k tris for the character and 4k tris for weapons. The character is a personal concept instead for the weapons I used a Mass Effect's concepts. 4 Maps. Torso and Appendages 2048*2048 Head and Gears 1024*1024…
Update of where i am at now. _______________________ hey dudes i started on this project this past weekend and i am going for a pretty generic sci fi character. my concept is from a book cover for star wars. C&C very welcome! i am trying to bust this character out pretty quick to get back to my class i am also working on.…
Thanks a bunch for the advice! I have a few concerns with character model creation that I would like to get solved. 1) Do people generally model the head before the body, I read once (in a really old book, I believe it was Quake 3 era) that it is best to model the head first to give the model character. 2) Is it okay to…
Hey peeps, this looks interesting - a short online course about character design for games (ignore the upgrade) - the content looks cool. https://www.futurelearn.com/courses/video-game-character-design
If you're going to model in the expression (and I suggest you don't) you might want to change it from a "joker ha ha" to a "look at my barbell ahhh". Being a guy that animates faces 5 days a week its really hard to get the character out of a base pose that is that posed. But its a lot easier to push it from blank to this…