Hello,
I am currently tweaking a character for my portfolio and I would love to get some feedback on what I got so far.
When I was making this I had 'first-person shooter enemy' in mind. I'm a fan of Quake and Doom so my character was somewhat inspired from those franchises.
Beauty-shots using Koddeshader:
Wireframe (7850 tris)
and textures(original sizes, 2048x2048 pixels each)
larger shot:
Replies
Update: removed my current mipmaps, which for some reason blurred my textures way too much, also yellowed the teeth slightly. Next thing on my list is to look on the textures, mainly the teeth that need some better blending with the rest of the mouth. I will also see what I can do about the muddy textures, any specific part you were addressing or the texture as a whole, LRoy?
bigger shot, no compression:
http://img545.imageshack.us/img545/6226/molenew.png