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Help - Sci Fi character

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jamescloudy polycounter lvl 4
Hey guys

I've been recently working on a female sci-fi character for a game I'm making with friends and was wandering...

1. If anyone can spot any obvious anatomical issues

2. I'm having a hard time nailing ideas for the different materials (really should have planned more to begin with)

This is my first game character and I would love to get it finished and into my portfolio soon so any help is MORE than appreciated!

Thanks - James M

7kFvQ.jpg

Replies

  • mrmagee1000
    This is pretty nice for a first game character.

    I personally don't see any real "obvious" anatomical flaws. I think the arms might look a little a thin compared to the rest of her build, and maybe her head is a tad too big. She's about 6 heads tall at the moment, which may be fine depending on what you're going for.

    I really like the details in the suit. I think it's coming along great.
  • jamescloudy
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    jamescloudy polycounter lvl 4
    Cheers mrmagee1000
    Will mess around with the corrections you have suggested!
  • VanLogan
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    VanLogan polycounter lvl 10
    The only thing that I see anatomically that needs to be fixed is that the ears are too flat against the head. Other than that it is looking good. I might be able to give a better critique if you have a close up of the face.

    I look forward to seeing more.
  • jamescloudy
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    jamescloudy polycounter lvl 4
    Cheers VanLogan il make sure I edit the head!
  • PyrZern
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    PyrZern polycounter lvl 12
    I doubt her ability to bend her knees, considering that thing behind her knee joints. Her head is a little big and maybe long neck. Her feet could be longer I think. If that thing on her back is heavy, she might have to counterbalance more by move her hip and torso a tad more forward. or arch her back a tad more.

    Looks very nice though !!!
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