Hi guys,
this is my last work.
I've created the high poly model with maya and ZBrush.
The low poly model is 16k tris for the character and 4k tris for weapons.
The character is a personal concept instead for the weapons I used a Mass Effect's concepts.
4 Maps.
Torso and Appendages 2048*2048
Head and Gears 1024*1024
Rendered by Marmoset
I hope you like it.
Feel free to critique.
High poly
Maps
Weapons
Highpoly created in Maya
Replies
Also I would have added a bit more geometry on her ass on the lowpoly, rest of the character is well made to have smooth curves, but dat ass :P
I think that is just the edge padding that Xnormal creates when baking maps.
Great character though, fantastic work. Although is her ass a bit square ?
I used the Normal map in World space only to show the details.
For the ass, maybe it's a bit square. I didn't see it. I'll fix it, thanks for the advice.
@createdbyi, she wears the heels because I think it is a look cool, different from usually sci-fi concept.
It definitely wouldn't be good in combat. You should go all out and give her a midriff too.