Hi everyone, I´ve been lurking on Polycount for a while and after getting sufficient practise modeling and some experience with the UDK I think I´ve worked up the confidence to do my first portfolio scene. I´ve photocopied unused concept art for Mass Effect 1 from the artbook. Also made a mockup scene to test out the…
I've been working on this scene for a couple of weeks now and thought it was far enough to post some WIPs. I'm a huge fan of the Walking Dead AMC series (not so much the comic actually) and so inspiration was heavily drawn from the hospital scene in episode one. I'm still quite a ways off from completion as there is really…
So my all time favourite show Supernatural wrapped up this week and i had an idea. With the staggering lack of models and Supernatural figures I wanted to do a piece of work to honour the show. My idea is very simple but incredibly complex at the same time. Basically Im aiming for 4 characters to be centred on a…
Hey Guys, So I recently made a small scene in max and wanted to bake some basic lighting in UE4. Everything here is unwrapped, (some are not 0-1 space). However when importing in unreal i get this: If I import the same fbx into marmoset, everything seems fine. Also I had put the walls in the same group so I wouldnt get any…
Hi guys. Prepare yourselves for an extremely noob-standard question... I have only ever made individual props and small scenes at University. I am looking to create my first 'proper' environment using 3DS Max, UDK and Photoshop. Is there a particular way that i should setup my 3DS Max scene in terms of my approach to…
I am doing a supersmall (SUPER SMALL) environment for my portfolio mostly to get my foliage skills down before moving on to a larger environment, as well as some light kismet scripting I had to figure out before going on to bigger and better things. Also I am REALLY wanting to get better at lighting so I am using this as a…
Hey Guys, Been tinkering around with this idea for awhile now since the summer actually, I have been working on Sci-fi since i started at Digital extremes and really want to push myself to do more organic stuff. The basic idea of the project is that the user/viewer starts out in a scifi hallway but as he opens the main…
Hey! Backstory: I recently did a scene where I created an environment with the landscape feature in UDK (...in this thread). I've been interested in terrain and terrain generation for a long time so as vacation came up it was finally time for me to jump in! And I learnt a lot! :) This time I want to make it a work in…
* I’m a 3D animation student at Pratt Institute currently working on his senior thesis film and using unreal engine 4 to render the film. I have been experiencing an issue with the game engine. * This is basically what has been happening to me. I import a rigged character into unreal from maya, import all the other assets…
Hello everyone, I've posted this scene already in a thread a few months ago. Due to working on my Bachelor Thesis I had to take a longer break so it looks like it was forgotten. http://www.polycount.com/forum/showthread.php?t=146937 This will be my second try on this scene because I had to rework a lot of the models and…