So I am working on a row boat. As part of this, I decided I wanted to begin delving into zBrush as well. The intent of this is to take it into Unreal Engine eventually. As I am a first (literally) time zBrush sculpter, I am looking for some criticism on areas of immediate concern as well as long-term areas of improvement.…
Hi! I've recently started a new project- Catwoman based on Karl Kopinski's Catwoman painting. Thought she looked so cool and fun to make! I'm basing her face on Tessa Thompson cause I thought she'd suit the character. I've made the jacket and trousers in marvelous designer and have just started cleaning up some of my…
Loved the sound of this contest and had to join in :D . I wanted to do something grungy and scifi cuz why not? So I decided to make a crazy escaped prisoner who rides in a giant monocycle XD. my quick character concept: sculpt from my livestream last night: concept for the vehicle: and finally the blockout (gonna move a…
Hi. I'm going to make an environment in UE4 inspired on the following image: I'm not trying to copy the original 100% but rather take inspiration from it. I'm aiming for a realistic look. What I've got so far: Blockout (Camera angle is much wider than the original. Will ajdust as I go). Zbrush damage on the column and some…
I found this concept by James McDonald. The one of the far left is my favourite. This is my blockout so far for the body. I'm having trouble figuring out the mechanics underneath the body, please let me know if you have any idea what that spring (I think its a spring coil?) is for, or if you have any suggestions as to how…
Hey guys, working on my Final Year Project at Staffordshire University ad would really appreciate some feedback on my work s far. Both on my facial rig and blockout for my animation. [ame=" https://www.youtube.com/watch?v=JhpYCntCcOY"]Facial Rig[/ame] [ame="https://www.youtube.com/watch?v=PqeRc7jgP3A"]First Pass Animation…
So i do know that we've been having these conversation for the past 100 years, but it is still fun and quite informative to know where an Environment/Character artist starts. I still haven't quite found my workflow for environment. I've seen people begin with blockout, other with textures and some with a high poly object…
Work In Progress Latest Update Breakdown - Roof Hello guys and girls, finally after 6 months when i found this concept i decided to make it come to life, i will use unreal for this to happen. This is the concept from ivany86 -> DeviantArt Ivany86 And here my progress on blockout the scene, the mushrooms are baked from HP…
So I started this project way back, but back then I neither had the speed or skills to complete this. This was stuck at 40-60% progress since then, and that too had modelling issues. Finally got the inspiration & time to continue this & finish it Based on the lovely concept by artist Hyunsu Cha Current Progress in Blender:…
Hello, I made some progress with my scene. I created a blockout of all of remained assets (and redesigned some of them) to better understand scope of the project and plan work ahead. Also played a bit with the lighting and camera shots. Finally I added some background models on the exterior. Let me now what you think,…