So I am working on a row boat. As part of this, I decided I wanted to begin delving into zBrush as well. The intent of this is to take it into Unreal Engine eventually. As I am a first (literally) time zBrush sculpter, I am looking for some criticism on areas of immediate concern as well as long-term areas of improvement. So... here goes.
zBrush Sculpt
Forgot to include the rope.
Blockout
Reference
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Do you plan multiple texture versions to make a complete scene like a harbour or something?