(Not sure if this post is meant to be here?) Okay- I have asked so many people who use milkshape to create sims 3 cc (which is what I am doing), and I have asked on other forums and got many views...but no replies. Basically, I've just started getting the hang of milkshape, and have been working on plain and boring…
Hey there, I am Ohle a Hardsurface specialist that is looking for freelance work. I provided assets for games like Black ops 4 and other not announced titles. Some of my skills: Hardsurface modeling Strong understanding of PBR texturing Able to create optimized game models for limited budget scenarios Able to create…
Hi I'm creating a Roman domus, I do not master the English language, but I'm making an effort to translate ok I try to be very explicit with pictures WORK IN PROGRESS I would love you give me yours advice to continue Sorry for my english [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By ohcm3d at 2012-07-22 [IMG][/img] By…
Hi! I'm interested and available for unpaid projects. My portfolio is at behance.net/schmigel I have more than 5 years of experience in motion graphics and projection mapping stuff. But I decided to pursue the game industry carrer. Although I have experience with art and creation, I started studying with focus in games…
So I've just dove into the wonderful new world of Quixel suite, been wanting to learn this for a while now. The problem that I'm having is that, when I open 3DO, everything is behaving differently then what it does in the tutorial videos. The view port looks very different (blurred and out of focus, zooming in/out changes…
Hiya. I'm (Aloof Duck). I'm a 3D animator looking for paid work on any project you may have. I work in Maya, and I have some experience with Unity and some minor experience with Unreal Engine. I also have some experience in other areas such as low poly modeling, and basic rigging. You can find my portfolio here at:…
Specialised in creature design and props. Experienced in Photoshop, Clip Studio Paint and ProCreate. Knowledgable of layering and custom brushes. Able to finish fully rendered pieces. Receptive to feedback and constructive critiscm. Passionate about fantasy, horror and kawaii aesthetics. Ambitious and good project…
Been working on this sword for quite a while now, started form 0 in Blender and Zbrush. It's now in the final stages of its making and im looking for some criticism before I post it in the workshop. Working mainly on the textures now so here are some images : As you can see there are basically 2 colors with minor tweaks.…
Hey everyone. I've never posted here before but I've been following polycount for a couple of years now, since I was studying. So I just want to show off my first payed work as a game developer. I'm working at a small iOS studio in New Zealand. Our frist big game has just come out in the app store and I did all the art for…