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Working on a sword for Sven, CC please

Been working on this sword for quite a while now, started form 0 in Blender and Zbrush. It's now in the final stages of its making and im looking for some criticism before I post it in the workshop. Working mainly on the textures now so here are some images :
ECnk3gE.jpg
yN8oxq0.jpg
9nep4Tk.jpg
A6lJ6az.jpg

As you can see there are basically 2 colors with minor tweaks. There is also an idea to make one for Radiant with lighter and one for Dire with darker colors.
So my questions are:
What can I improve?
(mainly about the textures as i dont really want to change the shape or sculpt much, I know it's not perfect and I'm pretty sure it will never be no matter how much I change it :). I'll leave that for the next one.)
Do you think it has a fair chance to get in the game?
Most importantly do you like it? I have watched it so much that i can't be objective.
Thanks for reading!:)

Replies

  • David-J
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    David-J polycounter lvl 11
    looka good. Increase the contrast to make the edge read more and simplify the runes. they are too small.
  • ated
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    Which edge? And also is it okay to have the runes drawn at random?
  • David-J
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    David-J polycounter lvl 11
    the sword edge. where it's sharp. Look at most of DOTA weapons are brighter where they are sharp. Regarding the runes, do whatever you want as long as it's consistent with your design idea and Dota's style. I'm just saying that they are too small.
  • ated
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    Okay ,thanks for the suggestion! Which one do you think fits Sven better?
  • ShorkGamer
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    ShorkGamer polycounter lvl 7
    Sry, I have no idea 'bout 3d art so I cant help you how to improve but it looks really good.

    Very basic shape but it looks neat. :D
  • Reyne
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    Reyne polycounter lvl 6
    This looks good but could do with a bit of texture work.

    Maybe try using a bit of color in the metal, go a bit darker with it as well.

    You could try running a gradient down the weapon so thy it is lighter at the top and darker at his hands too.

    Make sure you experiment with the shader masks too, they will really sell that something is cloth or metal. etc.

    Keep in mind that everything blue will be shifted to red when Sven uses his ulti. And areas painted in the detail map will pulse when he uses it too.

    I would also make the runes simpler, because you are as close as the game camera will ever be to the weapon and I still can't clearly make them out. Just personal preference though. Good luck!
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