Hello everyone, (UPDATE! Axon Runners goes free to play!) Our game was just released a few days ago. Check out the trailer! [ame=" https://www.youtube.com/watch?v=JGVsKafWOVg"]Axon Runners Launch Trailer - YouTube[/ame] I was in charge of Art direction for the project. But I also did a lot of the level lighting, particle…
Hi guys. I've been using the same PC since 02/03 when I built my first one. I've managed to get by for so long but I'm finally at the point where the hardware is limited my ability to do work. I've been doing some research and putting together a parts list on newegg. I plan on starting to buy parts in the next month or so.…
Hi everyone. I'm working on a new html5 game project, called Dash Rumble. Dash Rumble Click to play - v 0.2 Devlogs 1- Devlog #1: designing the game and the AI Pitch Dash Rumble is a platform/arcade action game in which you dash to death! Push your enemy outside of the arena’s boundaries to win. The project Dash Rumble is…
You apply directly here: https://tlm.bamboohr.com/jobs/view.php?id=97&source=aWQ9MzU%3D Are you looking to change the gaming industry? We are! TLM Partners, Inc. is a world-class digital entertainment company led by industry veterans. We are an engineering powerhouse, and our Subject Matter Experts work on some of the most…
Wrote this up a good while back, but most of it is still relivant. For those of you in the know, then never mind this thread. For those of you who arent too familiar with Adware/Spyware/Malware in general or are familiar with them but dont necessarily know how to deal with them, continue on and look into what I have to…
I don't see anything revolutionary there in terms of tech - It's basically a heightfield with meshes poking out of it. I expect mesh/material distribution is almost entirely mask driven but I'd be surprised if there weren't prefabs that support manual mesh placement in combination with a specific heightmap/mask stamp to…
I never see a baker that would bake object space bent normals. But assume it's still possible to do as post editing with 2d compositor probably or with node based shader system bending object space normals. I never tried this although . Baking soft usually do tangent space bent normal maps as far as i know. An advantage of…
Our FAQ has an entry related to this: http://support.quixel.se/hc/en-us/articles/206325949--Photoshop-Error-System-runtime- It may be a permissions issue that running as administrator once should resolve.
Technical Animator – Rigger Red Storm Entertainment has an exciting opportunity for a talented Technical Animator to join our teams! We are looking for a Technical Animator with a blend of strong technical skills in rigging/programming, as well as a good artistic sense. At RSE TAs are challenged to not only create…
Update 21-02-2016 Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system :( before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace…