Hello again, I uploaded new videos with some improvements in asset support, rendering pipeline and user interface, seems hard to start with other things like the brush system before finishing other important features. I also added support for FBX, multi shape/material-id meshes (WIP) and mikktspace tangents, among other little improvements. Here is one of the latest videos showcasing the new docking system:
For the next big update I will focus on a new Layer system, prepared for multiple texture sets, and each layer will hold a list of channels, so, instead of the current paradigm of mesh -> channels -> layers, it will be mesh -> shapes -> layers -> channels, similar to how Substance Painter layer sets works.
Hello everyone, I’m posting here for the first time to show you a new mesh painting tool that I’m working on. It started just as an experiment based on what I’ve seen in some other tool videos on youtube like Substance Painter or 3D-Coat. As I’m a videogame programmer, I already shown it to some workmates to get some hints about what would be interesting to implement, and that’s why I’m writing this post here, I would really appreciate If you help me just commenting what do you think that a tool like this can do for you, even things that no other tool does, I already have a lot of tasks on the TODO list and If you can explain me your needs when using this kind of tools I will be able to expand and prioritize the implementation of those features.
How can I get It?
Right now the tool is in an early development stage not available for public, I’m planning to publish it in some way, maybe through Steam GreenLight, and at least for Windows 7+ and Mac OS X.
How much it will cost?
The intention is to keep it as cheap as possible, just to cover the costs for other software licenses (for interoperability testing) and newer hardware (I’m working on a pretty old Mac), there is also the crowdfunding option on the table, or push the development beyond my free time, but it will mainly depend on the people interest for this tool.
What it does right now?
There are videos in my youtube channel showing some those features, feel free to see it https://www.youtube.com/user/xGallox . Keep in mind that most of the textures you see in the videos or gif animations in this post are not created by me or with my tool, I downloaded it to test the viewport render pipeline with professional textures.
Thanks for being interested in this post, any comment, review or hint will be appreciated.