https://robertsspaceindustries.com/contest/the-next-great-starship Looks EPIC. All caps cuz you have to do a youtube presentation of your team. A preliminary weapon modelling contest BEFORE you have the chance to enter the round of 16 to model a cryengine playable starship. (Current number of registered teams, 82) BUT WAIT…
We at TriCAT GmbH are looking to contract Hard-Surface Artists to create initially 4 vehicles with the possibility of 6 more. We are only looking for someone with professional experience with the possibility of feedback/iterations. Candidate should be comfortable working with image references and briefs from start to…
Lots of good points raised ! Here are a few more things to consider (edit : some of these overlap a bit with what Shock just mentionned in #33) : - I would be careful with calling this effort a "contest", or thinking of it like one. Here is an example to illustrate why. Let's imagine that someone registers on Polycount…
Hello Guys, I started creating a new environment based on awesome artwork from Eytan Zana, Naughty Dog senior concept artist. His artworks are really great, Make sure to check them all. In the beginning, I started to gather some references from google and Pinterest. I used them for creating my Reference sheet. Also, I…
Hey folks! We are looking for a talented hard surface artist for Fortnite here at Epic Games. The person in this role will be responsible for the following: * Modeling high poly and low poly and texturing assets including guns, melee weapons, hero abilities gadgets, and mission objective props * Outsourcing management;…
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
I am trying to figure out is this "more details create superior results" is what players want really. They IMO often misinterpret their own impression. Like all that talks of lighting on games forums while all the games have mostly same lighting for pretty a while already. The difference is only what can accept dynamic…
Hey PC, So I'm currently spending some time in Austin dog-sitting for my aunt and have a ton of downtime between seeing family and whatnot around town. I've been here before for GDC and a couple of Horns games but I've never really been free to just roam around and enjoy the awesomeness that makes up Austin. I still have a…
First, we here at Riot Games would like to thank the hundreds of artists that submitted entries to this contest. We were blown away by the wide range of content that this incredible and passionate community created for this event. As you can imagine, judging this contest was very challenging due to the volume of very…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry for years or are ambitious to do so. We are currently looking for a 3D Character Artist, 3D Environment…