I am looking for primarily experience if nothing else, I don't have a portfolio hence why I am looking for experience, please contact me @RoryJamesMcTague12@gmail.com Emails will be returned same day as they are sent, if you send me a message on Polycount it may take me a few days to see it Here is my…
Hi Polycount This is my large personal project which I'll be releasing for various games, mainly Arma 3. Goal of this project is to create customized M16 platform for every major role in-game. So far I have planned: PDW version Carbine version Assault Rifle version Marksman rifle 7.62 Squad support rifle. *Also, I'm…
Hi all. I checked with Sean VanGorder about posting his here, and he was cool with it so here goes! I just released 16 hours of UDK tutorials on my site - http://www.hourences.com/released-four-high-end-udk-tutorial-videos/ I am aware it is late into this generation/engine cycle, but for one I did not want to let all the…
I have been lurking around for quite enough time, and so i figured i would start to get to know EVERYONEEE!!! ahahha!!! I started off with drawing when i was 6...Next thing u know im creating my own comics, idolizing people such as Jim Lee, Joe Mad, then im in art school, and then i got lucky enough for a break in the…
Our client requires a talented new Character Artist to assist in the creation of their next BIG game. Whether youre a graduate or an experienced artist, if your portfolio is packed with amazing characters then they want to hear from you. This will be an initial 6 - 12 month Contract assignment based in their Midland based…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Technical Animator (Rigger) to join their team on a long term contract to work on a cutting edge, genre-defining new…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
Thanks everyone for your encouragement. PogoP - I mainly used the Standard, Clay and hPolish brushes, I find they are good for most things. SHEPEIRO - Thanks a lot for the comments. And also for those two images. I love the second one and will push the colour in my trees. I had much more varied colour in them before but…
I never said you need a expensive i7 - if you upgrade your PC right now, first third of 2014 then you want it to last I suppose, and getting a 4 threaded system when you can have a 8 threaded one from AMD for about 180 is something you very likely will regret. I guess my view is biased since I do offline rendering aswell,…