I made the hi-res model many months ago, but only now got around to texturing it and, during a slow day at work, modelling the low-res mesh. The spec map definitely needs work, and his tummy is in dire need of more colorvariation. But other than that, I'm pretty happy with it. My main worry is how the normal map will play…
I'm currently working on my first (properly UV) mapped 3D model. It is very low poly because it is for use in Flash (No molehill, see attachment). I envisage it being used for a multi-player FPS and was thinking about when someone shoots the wall that it would place a bullet hole on the UV but then I started to wonder…
Dynamesh works best with "water tight" volumes. It can try to automatically fill in a hole if they exist, but it's going to take the shortest route possible and it isn't going to be smart about it. This is where the problem begins. Dynamesh is going to bridge it nice and planar, straight across the hole, which means these…
Every time I "render" or "render to texture" in 3dsmax it disables "Show window contents while dragging" in the Windows setting. This is really annoying. I can not for the life of me find a way to disable this. Anyone know how to disable this "feature?"
Are you trying to fill the inner hole? Why do you want to do that? Wouldn't it make sense just to make a cylinder instead? If I'm not reading this correctly, you can use the append to polygon tool in the mesh tools menu. If I am, you can't fill in that hole because it creates internal geometry and Maya is being a bro and…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Hello everyone, I am trying to create a specific effect, and I'm not even sure if its possible. What I would like to do is trace the edges of a "hole" in a mesh (or more specifically, the edges of meshes arranged in a sphere) As you see here (in this horrible illustration) the sphere is made of sub objects. You can remove…
Hi, I'm doing my asset sculpting and got a big question. I exported the obj mesh into Zbrush, but the mesh seems like "Scale Down" while I divided, I don't know how can I fix this problem, could someone can drag me out of this issue??? :(