Great work Azlios! Looks really cool! A bit late but here is where I got with the stylized environment. I got everything textured and spent a lot of time messing with the lighting in Unity. I still need to figure out a shader for the wet floor and add in the dirt and foliage. I think that will help break up the harsh…
"I just make the textures entirely in Gimp (besides occasional temp edits just for visualization in Blender of course)." Ok well my compliments!I've been a member here since 2015, now if memory serves it's a first for myself replying to a thread where an artist is actually using an image editor to texture their work so…
I made some tests, and the results with 4k texture aren't crispy enough. I have seen a lot of renders in Artstation with 4k textures with a very high res result, Why my renders only achieve this kind of details with 8k textures? The texel density is around 19px/cm.Still, I would like to say that after testing, If I double…
Zbrush once was my only soft for everything. Both sculpting and textures . Nothing procedural but so easy to do textures natural way with brushes painting in cavities and otherwise on prominent things + quick edge masking. To be honest I am not even sure why I switched to Painter and Designer . It's not much quicker ,…
Think Sea of Thieves, A big ship that is essentially a huge platform where 4 players can play on. Sitting at 150k polygons. Has two below decks which are also playable areas. Some meshes are separate in Unreal engine such as the Wheel, Cannons, Sails/masts, anchor/capstan. I'm guessing trim sheets are vital and are a must.…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
Hey! I'm trying to put a different texture on the backside of a plane - for peeling wallpaper. I've tried the TwoSidedTexturing node. It's worked for normals and roughness but the colour is black. The colour shows correctly when I put a point light next to the object. Any help with this is appreciated :) Here's my set up.…
I am a college student currently working on her thesis film and I need a 3D background artist to help me light/texture my backgrounds in Maya using UV wrapping. What I am looking for: 1. MUST KNOW HOW TO RENDER EITHER IN MENTAL RAY OR ARNOLD OR REDSHIFT 2. take the UVs and create the textures in Photoshop 3. Someone who…
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.