Hey!
I'm trying to put a different texture on the backside of a plane - for peeling wallpaper.
I've tried the TwoSidedTexturing node. It's worked for normals and roughness but the colour is black. The colour shows correctly when I put a point light next to the object.
Any help with this is appreciated
Here's my set up. This is just an image of normals and roughness but base colour has been set up the same.