Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. This is…
Did a prelim search, found no satisfactory answer and/or tutorial. How do you merge a hand subtool into a body subtool so that they're one mesh, and especially where the hands don't fuse the fingers after a dynamesh action, etc?
Hey i'm going to practice doing hand painted textures and will post my updates here and hopefully get good feedback. I have done a little bit of hand painted stuff but not much. So here are the first one.
Do companies use normal maps when they do hand painted textures? Me and a friend are trying to recreate the castle from gargoyles. I want to hand paint everything just because its based on a cartoon so it makes sense to me. Even though its a cartoon it does have some beautiful detailed scenes. Should I hand paint it and…
I've been doing a lot of hand painted work lately and my advice is to take a single piece of your work and push it as far as you can instead of polishing the whole thing as a whole. Take just one of those bricks on your tiling map and focus on making it look really good. Even though it's hand painted, real life references…
Hey everyone I'm trying to learn different types of materials to hand paint. So far I have been trying to practice wood and stone. Crits would be appreciated! For my style I'm trying to go for the blizzard hand painted styles.
Hello all! I did something for the past few days. I made a hand painted version of Kratos's Axe from God of War just for fun. I'm very new at hand painting (only did a number of hand painted textures for models), but I really like doing these kind of styles so I'll start making more for practice. I would also very much…
Hey! Looking for a 1 off that could lead to more work eventually. I have the main character modelled already setup in Unity. I'll provide a animation character sheet later. I'll list the set of work need, please DM me a quote here on PC. These don't have to be super amazing atm, it's for a nice looking proof of concept.…
Here is a hand painting exercise I did from 3d motive. This is my first scene using only hand painted textures. My main focus is modeling and not painting but in today's world an artist needs to know both unfortunately. Anyway here are my results.