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[WIP] Dragon Creator

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HarlequinWerewolf sublime tool
Posting this here to mostly just keep track of my own thoughts as I try to work through this. I want to make a little character creator for a dragon in Unreal Engine where users can flick through different body parts like horns, spikes, wings etc. As well as being able to select body colour and different markings. 

I've been noodling in ZBrush on and off for a few evenings smooshing together a couple of older sketches into something a bit more cohesive. I'm very much flying by the seat of my pants in terms of art direction and style, I just want it to feel like the dragons I drew as a kid! I've also played around with adding some scales in this evening but not sure if I want hand placed scales or something more tileable in the long run. Probably a mix. 




I also hate rigging and skinning but I do want to be able to have little idle animations playing. I also don't want the wings to be stuck out at all times, even if the mesh is static. So I VERY quickly made a little test in unreal with a cloth sim running on the wing membrane. I think it's pretty successful - although I won't speak to optimisation - but it's good to know it's a possibility rather than spending hours weight painting the membrane 

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