📢 ENVIRONMENT ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see, ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
Hey Guys! I’m Victor Ullmann and I’m an environment artist from Curitiba, Brazil. I'm a huge fan of old sci-fi movies like Alien, 2001: A Space Odyssey, Star Wars, etc. (I think almost everybody here sticks with me ahahhahah) and I want to improve my 3D modeling skills so I think a Sci-fi theme is a great opportunity to…
Hello friends! Recently I've been wanting to start a new side-project but haven't had a ton of time and I really only wanted to concentrate on working with certain aspects - materials and lighting. The solution to my problem was to collaborate with a friend. Enter Rob Nally. With Rob in the mix, we could both focus on…
Hello fellow polycount users! I’ve been following polycount
for few years but never really posted till today. I am a final year games art
student and Teesside University and for my final year project I am recreating a
section of the Addams’ Family Mansion based on the 1991 film in UE4 using 3ds Max. Since I’ll
be doing…
rted my next project and decided to do a small enviroment scene. Topic: Scifi mine shaft/entry Things to learn: Sculpting, use of Substance Painter, Scene Set-up in Unreal4, building up a workflow I already did a small blockout of the scene and did a some low-poly work on some props (Entry, rails, generator). Required…
Just posting some work that I finally completed earlier this year. It sat for many years as a blockout on my hard drive. Due to some down time, I was able to start working on it at the end of last year. Inspired by one of Tor Frick's pieces, as well as work on some of the Alien films I wanted to tackle some science fiction…
hi thank you guys again for setting up another challenge, i absolutely love the style for all of these concepts. im getting started on the hard surface challenge, ive recently had to relearn alot of things about this form of modelling and had to switch over to blender since its free. ive just got a simple orthographic…
Hey everyone! I'm thrilled to finally unveil my completed game environment! This is a small-scale reimagining of the iconic Roundtable Hold from Elden Ring. My goal was to improve and demonstrate my skills. I introduced archways with statues (inspired by the original concept art), as well as a grand staircase with a runner…