I'm having a problem in maya 2k9 where when using the smooth mesh preview (3) random edges are becoming pinched. They have nothing to do with hard/soft edges or creases, and after many hours of trying to find the cause the only thing that seems to remove them is exporting to obj and re-importing. Obviously…
so...i need to import something to maya to export into another format , but maya wont read the smoothing groups of the .obj im exporting from max ( yes i check the export smoothing groups box ) so anyone know a way ( besides manually detaching each face :P ) ?
Hey guys, was wondering if there was a setting in Toolbag that I could adjust to soften the curvature gradient? I am getting a sharp change that is affecting most generators in Painter and it is due to the curvature map. All the other maps are smooth. I originally used 16bit to bake the curvature. Could this be why I have…
Ran into this a few times and never figured out what have caused it. Usually I would rebuild the mesh over again but this was a pretty complex piece that I would like to keep if possible. Inside the red lines are faces of the mesh that are not turbo smoothing...I have no idea why.. I've made sure that its all welded,…
I'm trying to change the smoothing groups on this model to get a better bake but they won't update or change at all. I've tried resetting X-Form and deleting the material and a few other things but it won't fix it. The only thing that let me change the smoothing groups and have it show was putting the 3-point shader onto…
So I'm having an issue in a scene I'm currently working on. Wherever there is an object with shadow on it, the normals seem to smooth/soften. I have proper lightmaps for most of the objects in the scene and have read through the udn concerning lightmaps. I'm not sure if this is something that is supposed to happen? I am…
First off, let me start by thanking all of you for reading and replying! I really appreciate it! JEDTHEKRAMPUS I don't actually know. I am just exporting from 3dsMax as an OBJ with texture coords, normals and smoothing groups checked, and just putting it into Xnormal. If you could elaborate on how to do it and test with…
So I'm fairly new to 3D modeling and as I want to learn to model buildings in general I was wondering if I should be using the "Smooth Mesh Preview" in Maya at all or not? When it comes to modeling houses, bridges etc. is it ok to not bother about smooth mesh and model things "as they are"?
I imported this model into 3ds max. applying edit poly modifiers breaks the smoothing groups in it. How do I preserve smoothing group while applying the modifiers.
Is more geometry the solution to texture smoothness from various angles? With "smoothness" I refer to how much can a texture give the illusion of volume when seen from more extreme/perpendicular angles, if that explains it. Example: