Hello fellows, I have a problem during unwrapping uv's, the yellow gizmo is acting funky which is a problem i think, that way mapping is not aligned right, can you help me please? here are screenshots
Finished game animation track with iAnimate. Cut a new reel with workshop animations and some other animations done outside of workshop. 6 seconds shorter, 25% more content, 100% more humor. Was brisket, now steak, and hopefully Kobe one day. https://www.youtube.com/watch?v=TgxSpvXpTMo If there's any glitches I missed…
Starting next month, the monthly drop for Substance Live users will be available directly on Substance Share. For this month, you'll have to go grab it on our forum. We have prepared a bunch of assets around the Nordic theme this time: several brushes, 2 smart materials and 2 substances (1 filter and 1 texture, with source…
Hi! After definitely too much time I can proudly present you my new animation reel: [vv]129293316[/vv] It contains a few animation from games (made in After Effects, Spine), some FXes (made in Flash) and a couple with a potential to be a part of a game. You can watch some GIFs at Behance. Thanks for checking it out!
Hey all, I just moved to the area about a month ago and it will be my first time attending SIEGE. Just gauging interest to see if any other fellow Polycounters would want to meet up. I'm not familiar with the setup of the expo, so maybe someone that has been before can offer advice on a time/place. I look forward to…
Hello everyone! My name is Christopher Austin Bryant, otherwise known as "Naustix", and I'm part of Neocrux Ltd. We are very excited to share our first project, GalaCollider that is currently in a pre-Beta state! GalaCollider is a 4X digital card game with RTS elements present in it. We plan to release our game for PC, Mac…
Whew, don't have nearly as much free time as I did over the summer which sucks because I haven't gotten so much time to work on this thing. Here's what I've got so far: Almost done with the HP, There are a few interior details I want to add before going on to the LP. I intend to make this game-ready along with the interior…