I have a problem during unwrapping uv's, the yellow gizmo is acting funky which is a problem i think, that way mapping is not aligned right, can you help me please?
I suggest this workflow:
-select faces
-use flatten option
-use relax
-connect islands if needed
-use relax
-repeat these steps until model will be unwraped
Or figure the mesh like a box, and select the polys mostly aligned with the viewport, and then auto map them. Then once each alignment is done, set each set of polys together.
Thank you guys ! I tryied some things and firstly I put box projecton and everything fixed. I thought that I pressed something that moved some gizmos or someting, because my symmetry modifier was off as well.
I was working along digital tutors tutorial about modeling low poly model but i used mine.
Replies
-select faces
-use flatten option
-use relax
-connect islands if needed
-use relax
-repeat these steps until model will be unwraped
There is no need to "play" with gizmo.
I was working along digital tutors tutorial about modeling low poly model but i used mine.