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3ds Max 2015 - UV unwrap gizmo problem

cassovia
polycounter lvl 5
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cassovia polycounter lvl 5
Hello fellows,

I have a problem during unwrapping uv's, the yellow gizmo is acting funky which is a problem i think, that way mapping is not aligned right, can you help me please?

here are screenshots

Replies

  • kurt_hectic
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    kurt_hectic polycounter lvl 13
    I suggest this workflow:
    -select faces
    -use flatten option
    -use relax
    -connect islands if needed
    -use relax
    -repeat these steps until model will be unwraped

    There is no need to "play" with gizmo.
  • Violet
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    Violet polycounter lvl 9
    Or figure the mesh like a box, and select the polys mostly aligned with the viewport, and then auto map them. Then once each alignment is done, set each set of polys together.
  • cassovia
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    cassovia polycounter lvl 5
    Thank you guys ! I tryied some things and firstly I put box projecton and everything fixed. I thought that I pressed something that moved some gizmos or someting, because my symmetry modifier was off as well.

    I was working along digital tutors tutorial about modeling low poly model but i used mine.
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