I need to get my portfolio to much better state than it is now. And since I don't know (can't decide) in what to specialize in, I was thinking of doing a few a few props, weapons, and character just so I cover all the bases. For prop I was was thinking of doing something insanely complex with many pieces and details but…
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:15168 We're just getting our Unity weapon packs online with Unity now. For the moment we only have the .44 Magnum, but many more are coming. (https://www.assetstore.unity3d.com/en/#!/content/46206) Every weapon comes with 3 LODs, 4K…
So my current little project to keep my sanity is a Necrophos weapon. I wanted to move a little bit away from the scythes and experiment with something a little different. I'll update this with a couple of earlier screenshots when I get home, but here's a turntable of the near end of sculpting: http://youtu.be/TDfmQobgfaw…
Hi I just joined Polycount. Ive known about this site for a while but I didnt think I was good enough to join but now I really want to learn more and be a part of such an interesting community. In the past 6 months I really started to take my 3D art more seriously and here are some of the results. My first low poly model…
Some character sculpts from the game. I was responsible for creating the library of human, weapon (including siege weapon) and animal assets. As we were a small team, I was also responsible for some of the UI icon/portrait work as well as post processing effects for the environment. Each in-game character ended up being…
I have been working on the second part of my set for Phantom Assassin. I have been developing a belt. My early concepts were for a quiver type belt full of Knives. I tinkered with the design for a few days testing in game before I remodelled the quiver with the idea of having more detailed knives with the blades displayed.…
:Edit: Final update! http://steamcommunity.com/sharedfiles/filedetails/?id=693758086 Hey! I really like those chrome illustrations, so I got my inspiration from it. Also wanted to try a new technique and make something different from my other skins. These are my references: I started painting this image to be used as a…
Hello, everyone. I want to get started on creating weapon finishes for the game, but there are still a few things that I find confusing. I'll keep my questions separated for organization purposes. 1. I'll start with something simple, that, sadly, I haven't been able to figure out due to my stupidity (probably). How do I…
How did you convert the fibermeshes to all quad fur/hair cards? A few clicks in ZBrush? I guess the fur strands are the UVs in your leftmost unwrap in the bottom left corner - did you bake any highpoly normals down to them, or did you simply create some variations beforehand that you mapped the cards to afterwards? Very…
So I've been away from the PC for a while and started back at this the other day. I finished the high-poly but may change the back end later on. For now it stays though. So I started on the low-poly as well. This sits at 7,500 polys. And wasn't sure if that was too high poly, so decided to try and reduce it some more, this…