Some character sculpts from the game. I was responsible for creating the library of human, weapon (including siege weapon) and animal assets. As we were a small team, I was also responsible for some of the UI icon/portrait work as well as post processing effects for the environment.
Each in-game character ended up being around 1-1.5k tri’s for the PC version, with optimized characters for the mobile version. Due to the style of the game, we kept details quite large and chunky.
Big shout out to everyone who worked on it, it was a fun little project and I think we are all proud of the result!
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