I want to go into a junior hardsurface position and I was told to copy this demo reel. I was told variety was more important, so there's suppose to be a hardsurface prop, environment scene, vehicular prop and any organic modeling. And of course, only show the best props. Don't crowd the reel with anything that could bring…
Hi there! 👋 My name is Alizée Dubois, and I’m a 3D Artist with two years of professional experience creating environments and props for stylized video games on PC and consoles. I’ve had the opportunity to work on several titles, including "Sports Camp: A 35-Game Adventure" (Nintendo Switch) and "Puy Du Fou:The Quest for…
Hi, Here is my humble opinion :poly124: Well, I was close to ask a refund but considering I played ~100 hours I guess it would not have been very fair towards Blizzard. Anyway I'm very disappointed by the game and ended by deleting the game. Maybe I was just expecting too much from the successor of diablo 2, from a game…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…
These are actually some really good questions :) Q: --For most modular assets I have seen, majority of them are outdoor buildings. Can indoor scenes be modular easily? Such as bedrooms, kitchen...etc? A: Indoor scenes can definitely be a bit more tricky because you have to include a wall "thickness" and then be sure that…
Hey everyone, I'm excited to bring you the Bi-Monthly Environment Art Challenge for the months of July and August! The challenge is open to anyone interested and at any skill level. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. We want to see your work! So…
Hey everyone! This is a prop I have just started and will be working on for the next month or so. Here are a few WIP screenshots of the base form creation and foundations. I plan on making this prop game ready so there will be a lot of focus on efficiency! Let me know what you think at the full forum post here…
Hello! I'm working on this modular environment piece for class, I'm finishing up blocking out most of the shapes and props, and am starting to refine the meshes and materials. Most detailing will be done with a trim, and a couple props will be sculpted with unique textures (such as the cactus pot up front and the doorway…
Hello everyone, I would really welcome any critique of my model. It is a Radsonne Lamp prop, modelled for real time game rendering. Prop is found here: https://www.artstation.com/artwork/rzZWG More reference found here: http://www.sterba-bike.cz/produkt/big-acetylene-gas-lamp-radsonne?lang=EN I have rendered it in…