High Poly I cant seem to find the textured high poly version of the hair so these renders are using the low poly model on a highrt sub division Low Poly i will post more images soon of the wireframe, texture sheets and highpoly if my computer will allow
Can you point out the seams please? I see a dark line on the midpoint near the upper part of the tail... any others? This could be from not using edge padding. http://wiki.polycount.com/wiki/Edge_padding Can you post a screenshot of the texture, with a UV wireframe on top?
right, it featured as a super weapon in many old fps games like deltaforce, soldier of fortuna, tacticalops the ones I can recall and non-final version of hl2 too, good find. though I am doing the less depicted version here. lowpoly wireframe
990 tris and only diffuse 1k map. Sketchfab and wireframe you can find there https://www.artstation.com/artwork/P0dk4 and some Substance Designer materials: ceramic tiles https://www.artstation.com/artwork/ZYK4R stylized brick road https://www.artstation.com/artwork/60Kk0 stylized ground
Just really nice !! I hope I will make so beautiful texture for my project ^^ Keep it up ! Maybe you can make a little tuto or tell more about your workflow ? :) And you make my day if you show me your wireframe.
Hello everyone! Been lurking around the forums here quite a bit trying to soak up as much knowledge as possible, but I finally decided to show my latest prop in hopes of receiving some C&C. This was my first prop I have made using the Hi-Poly to Lo-Poly baking technique. I fooled around with xNormal but the normals had…
Hello Polycount! I've started 3D modelling with Blender this month, so I hope to use this to track my progress! I'm interested in making lower poly game models, but hoping to expand my skills to include all types of 3D! A bit of pixel art might end up here if I pick that back up in the future. Crits are more than welcome…
So.. I've been working on this the past couple of weeks. I graduate from the Art Institute of San Diego in a week, and have a portfolio show in two weeks! Sooo.. I got a lot of work to do, so hopefully this brand new bag of coffee will be put to damn good use. I rendered this in Maya using Maya's Physical Sun and Sky. .…
I am having an issue on most of my flat surfaces going from Substance Painter to Marmoset 3. It looks like this is centered around the triangulated edges for some reason, making the mesh look "squishy" in Marmoset. I have tried a number of things, from forcing my Max export to Marmoset to not triangulate in Marmoset, to…
Hey guys, I'm working on a school project and the goal was to sculpt a bust in Zbrush or Mudbox and then import it in Maya for a presentation ( clay render, texture and wireframe). Once I finished sculpting in Zbrush P3 I exported it to Maya 2016 SP3. But then I noticed some weird thing going on, my topology was different…