Hi, I'm working on a free Nut_Bolt script but I'm getting an error. Let's say I'm Importing the Bolt_01 it's snapping to the selected face but again when I run this script on a new selected face it's taking back Bolt_01 to the origin. It shouldn't happen like that. For more REFER VIDEO. {
// create a window
window -title…
I've been researching this issue like crazy the last few days but can't figure it out. I have two computers with 3ds max 2010 installed on both machines. My machine with vista ultimate 64, 8gb memory and a 9800 gx2 512mb video card performs worse than my XP 32bit, 3gb memory and a 6800 256mb video card. Both machines are…
I was wondering if anyone knows a script or plugin for 3ds max that works like the Blender F2 addon? https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/F2 Detailed explanation Quad from vertex When a single vertex is selected, a new quad is created by creating a new vertex. The position of this new…
Hello peeps! I've only noticed this now, so its probably a setting I changed... But here's the problem: when ever I select the Human IK hip controller in Full Body mode and copy paste a key from my time line, it copies everything EXCEPT the keys on the hips (I can see it in the graff editor)... So I tried using the other…
Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
I am trying merge a bunch of objects from one scene into another, but they are coming in completely invisible. They're not in a hidden layer, and I've gone through the display settings and found no problems there. I can find them in the scene explorer, and when I select them the transform controllers show up. I can also…
I have tried using the "Assign Vertex Colors" utility to do this, but it is not baking the diffuse map into vertex colors. Is this the right utility for the job, and I'm just not using it right? Or is it done another way? Here's the process: - Create a terrain mesh (editable mesh) - Apply a diffuse map to the mesh - Open…
Hi can anyone help me with a script that can delete anything based on the selection level? Currently I've binded ctrl+backspace to one of my extra mouse buttons (because I cant bind it to another hotkey apparently without the use of a seperate hotkey program) and use the delete key for deleting everything else. But I'd…
Hello Polycount. I'm looking for an experienced concept artist who can take my words and visualize them. You will be tasked with drawing/sketching concept art for the characters I describe. All concept art that you make for this project will be owned by myself, and I will have full rights to resell it (like merchandise) if…
This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…