Trying to bake a simple AO map but no matter what I do the AO has visible seams all over the place, I've tried using a turbosmooth modifier, as well as rendering at 2048x2048 with 64 padding but nothing is working.
alright, you really don't want to hear it and you probably won't take the advice, but uncle gauss wants the best for you, not to be your friend. here's a quick and dirty for you, 80% full size. BULLET POINTS FOR FASTER INFO-ENRICHMENT: - ditch any and all handwritten stuff on the site, unify the fonts. handwritten never…
I'm a little bit tired of ragdolls and decided to create a few variations of death animations for my characters. I wanted to do something like NaturalMotion's Euphoria, but baked. This allows me to turn the model into a ragdoll near the end of the animation and achieve a much better effect. A lot more work, of course, but…
So i've used max plenty of times to bake out a MR AO map. I'm currently using max 2012 for this and I keep getting a black background in my AO maps....DERP? I have my environment background set to white and the element background set to white in my RTT window. Is there something different with max2012 that i'm missing and…
Ok, so I'm playing around with baking normals in Max 7 (thanks for the tut Poop!) and I noticed that there seems to be a relationship between the position of the perspective camera and how the rays are cast. This led me to some questions. Am I nuts? Does this have something to do with the default lighting scheme? If I set…
Hi, everyone. Is there any way to keep bake options(i.e. cage's Max Offset) when re-loading meshes? These values go back to default everytime after re-importing low meshes. Thank you in advance.
Hello everyone! I'm having trouble with baking in substance painter. A part of my high poly mesh is being "pulled" towards an area of my low poly mesh. Any suggestions on how to fix/supplement this problem? Thank you! :)
Hi everyone, I need some help with my scene, I have thos weird white artefacts after baking my lights and i don't know how to get rid of it. I searched on google and found that it was due to DX11, but i couldn't find an answer on how to solve this problem. As you can see they seems to appear where the textures is pitch…
I`m trying to bake normals for a marvelous designer cloth but i`m getting errors (Seams ??) like around the sleeve wrinkles area, i have tried to increase and decrease the ray distance on xNormal but still no good results, if i cleaned it manually on photoshop it`ll lose all of the high res details on that area. Also, what…
Hi guys. I made a macro that automates the creation of clown maps inside Zbrush. The macro assigns polygroups to all your subtools and converts the polygroups to polypaint. I thought this might help others when baking their ID maps. Later, Alex