same here, using the importer that comes with 3dsmax clean, so i'd say that's the guruware one. but I just imported it as a single mesh and then it worked fine as said above.
A fun scene I made for Halloween, hopefully it gives off spooky vibes :P Models made in Zbrush and 3DsMax, texturing inside of Substance Painter. Rendered in Unreal 4 Check out more images and videos here; https://www.artstation.com/artwork/WmEq6J
hi everybody I want to show you my first work in gaming industry all modeling and texturing in 3dsmax. everything baked with projection modifier. realtime visualisation in 8monkeylab http://maroon3d.carbonmade.com
Hi everyone, just finish this game model before the chinese new year holidays. Made with 3dsMax, Zbrush, Substance Painter and rendered in Marmoset Toolbag. Hope you like it and happy new year :) modelmodel
https://vimeo.com/210043712 See how the model was created. Model based in scan (Photogrammetry) I use a Nikon D5300. Programs: Zbrush, 3dsmax + Vray, Reality Capture (Scan), Photoshop.
The .obj was modeled and exported from 3DsMax 2021. I've tried multiple exports and smoothing group alterations but had no luck on this occasion. Any idea? Thanks
I recently made a step up and started modelling in 3dsMax. Previously I'd been using Blender. Anyway, decided to tackle this gun as my first project, currently working on the high poly. Any feedback would be greatly appreciated.
Hi, I wanted to ask if this is possible where u can select some faces using a black and white map like the Vol. Select modifier in 3dsmax. Is there anything like this in Blender?
I just exported my model from 3dsmax to .obj and imported it in unfold. It loads fine without any warnings or errors but I got those orange dots, what do they tell me :S ? Thanks!