I have it as well since max2009 - and its often driving me crazy. It occours when I have the perspective view - switch to top view (t- key) and then select and move sub elements. What happens then is that the top view gets transformed into a perspective view of somewhat the same angle but with completely different FOV ect.…
Hi, we're working on 'Blood&clay' https://bloodandclay.com/bnc.php and we're looking into transfering the rendering from Arnold to Unreal. If you are an UE pro and skilled in the render features: We want to test UE with this shot( scroll down to 'first shot'). What I want to know first: will it work?- we have scanned…
What format do they come out in? Afaik designer can't sample a 3d texture but if it's laid out in 2d then the transform part should be fairly trivial (although probably impractical for high levels of precision) We've got some custom grading tools for one of our games in the library at work but I didn't make them so not…
Have you tried 2.6? We are using it since some weeks and the new "transfer layers" or "transfer channels" option is great. You just import a new Model with different UV´s and even different topology and it transfers your whole layerstack and all your channels to the new one. To make it work you need to import it as a new…
Hi Blender 2.9 I am having trouble with inserting a pole bone on the elbow joint. Everything goes well till I make the chain length 1. The bone axis(es) have been unified to face +Y and transform history set to zero. Am following a tute and studied that part quite a bit but haven't found a solution. Any help appreciated.
I am working on a school project where I need to model a container using subdivision modeling. I am new to Maya but have a few years of experience with Blender. I tried adding a loopcut to the frame of my container using the multicut tool and the mesh for the frame completely disappeared. CTRL-Z did nothing so I thought…
I designed, modeled and animated a transforming sci-fi turret. I was proud, but then I realized it's just a gray object floating in the void. I don't know how to tackle colors or the background. And I want to make something that doesn't look too basic that would detract from the turret, nor do I want to spend too much time…
Dear All, I would like to make a fence with xgen, so I want it to place a primitive box in one line (or in a line defined by a function ). Where should I add expression which controls its location u and v coordinates? Or is there any other easy way (without mel or python) to duplucate with random transform? thank you very…
right, i'm trying to get this little bit of code to work for an animation: when transform $V1 changes do ( $xaxis.text = $V1.position.x as string $yaxis.text = $V1.position.y as string ) its an uphill battle though, i can't find anything in the maxscript documentation on changes in animation. maybe i should try and update…