I just figured this out myself so let me help out if I can, what you are missing is lighting info. You don't have gradient shadows or highlights and it is causing everything to look flat. If you send me your texture I can take a look at it closer, and maybe do a paint over. Plus I could be wrong, but you have no dirt,…
The cost of texture and geometry space in next gen titles?---depends on engine, but about a pound a poly The polygon count and texture space that the Xbox 360 is capable of?---depends on engine, but unlit untextured, i think if i remember correctly its like 30 million a second or something, but this is completely useless…
Hello fellow artists and developers, Few days ago I discovered this method where people merge texture maps into 1 png using photoshop. From what I understand they copy-paste texture maps into rgba channels. And use it separately in unreal. I couldn't find any i ln depth tutorials about this topic. But I really would like…
There's a new website for ShaderMap Tutorials. http://shadermaptutorials.com The latest tutorial instructs users on how to paint a normal map for an existing texture. http://shadermaptutorials.com/tutorial/drawing-a-normal-map-for-a-texture/ Here are a few images from the tutorial:
Hello guys, I am working on some modular stuff inside UE4. I have managed to create material, which I would like to apply to most static meshes. Now the texture itself is just a plane. It is altough created and baked in substance painter. Now I did create a master material in UE4, which isn't so heavy taking into account…
Hey, Started making some models again just for fun. Not really planning on getting anything into the game. More of a practicing exercise I guess. I get this problem when I'm importing my model into the game, it looks as if the texture is warped at one place and I can't find out why. I have double and triple checked my UV's…
Hi everyone, It's been quite a while since my last post here, I just wanted to share this free photoscanned tileable textures I made to get some practice with the techniques. I hope they are useful to any of you, let me know what you think, as I said this was kind of a learning process :) Download: https://gum.co/zCgVW…
Hi all, I am a bona fide noob with 3DS Max. I am going through a lot of beginner tutorials. At the same time I also downloaded a city scene just to see how something complex would look before rendering. I notice the roads, a few buses, and one building are textured, but everything else is without texture. The image maps…
Heya! Been working on this for the past two days, the infamous grass texture! It's mostly unique with some repeating elements to speed up the process, painting grass straws is really fricken boring. I'm at a bit of a loss, in hindsight I wish I painted in stronger shadows and I'm reluctant to go filter crazy on it, it…
I'm looking for someone capable of making good hand painted textures. I want to redo all models from a game prototype, and it needs a solid style, similar to those examples: http://www.ryanmurraydigital.com/uploads/4/7/6/5/4765382/2854256_orig.jpg…