Hey,
Started making some models again just for fun. Not really planning on getting anything into the game. More of a practicing exercise I guess.
I get this problem when I'm importing my model into the game, it looks as if the texture is warped at one place and I can't find out why.
I have double and triple checked my UV's and they're fine, I've checked both masks and the color texture and can't seem to find anything wrong.
Anyone got a clue to why this is happening?
Replies
hmmm, just a random thought from a modelling noob: did you check your normals? It might be that the textures aren't actually warped but rather illuminated the wrong way. The edge of the axe looks a bit like it recieves a highlight it shouldn't get.
I thought about that too at first. But I haven't created any normal maps yet, it's completely flat at the moment