Hi everyone, It's been quite a while since my last post here, I just wanted to share this free photoscanned tileable textures I made to get some practice with the techniques.
I hope they are useful to any of you, let me know what you think, as I said this was kind of a learning process
I donated a dollar, more just wanted to look at them, but that palm texture has a 90% chance of going into my game. Why are they all saved as tif? Lossless JPEG would have reduced the file size way more. Most textures in games go very lossless with DXT compression so lossless jpeg or other would have been fine and reduced your filesizes.
Replies
Thanks a lot for sharing for free !