Blender basics, show how we can join objects and unjoin object with shortcut. I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/uw_sK-G3hc0
Hi everybody! My name is Adolf Navarro and I decided to develop a classic ancient Greek warrior for this Reallusion contest. I’m not going to be too strict in the historical facts. So, I’ll try to create a nice and impressive look, half way from what we know about the Greek combat suits and weapons, in order to achieve a…
No big deal, just nested one more loop and it gets the job done. I also added a check to prevent some errors and ensure things get renamed properly. Also it has the part from before where it converts instances. You might get some warnings/errors but neither should interfere with the operation. Try this one out for size…
Hey, your work is looking pretty nice. But I really wouldn't go back to school. Here's my advice as a student. I'm a senior now in my digital art program. I want to say 90% of what I've learned was either through Polycount, tutorials, or internships. All of the info you need exists online. For example, there is the PBR…
This is to be considered in a 3D space. How could you do procedural level generation of a single building in order to make the level feel new each time the player goes into that scenario? Any tutorials on this or actual logic that helps me grasp would be appreciated. This building has the theme of lets say a lab building…
I wanted to share news that, I made addon for blender for quick baking of textures with Batchtools. I developed it for few reasons: * Substance Batchtools speed – you can bake 4k textures in minutes (compared to hours in blender) * Substance Batchtools reduced ram usage – I can bake hipoly meshes, without risk running out…
Reiza Studios is currently looking for 3D Environment Artists. Reiza Studios is a new company which is producing a motor racing simulation and we require artists who are capble of creating high quality Track Side Objects and also texture and map them. For an example of the types of objects required you can see screenshots…
So I'm encountering some importing problems that seem to stem from exporting an object from Zbrush. Trying to import said obj into maya generates a file read error- // Error: line 0: OBJ file line 53586: index out of range for face creation. // // File read in 0.088 seconds. // Error: line 0: Error reading file. // I can…
normal maps can capture changes in surface direction but they cannot affect sillhouette. if the feature you want to represent doesn't meaningfully affect the silhouette of the object from any useful view angle there's no visual benefit to using geometry to represent it - therefore you're wasting time and resources by…
Pretty easy. If its one object give it a base material, then select polys you want to apply the image to and apply another material (image texture). You can even place textures on top of an object using projection. I'm pretty sure you can control the properties of the textures too. When you ask a question its a good idea…