Reiza Studios is currently looking for 3D Environment Artists. Reiza Studios is a new company which is producing a motor racing simulation and we require artists who are capble of creating high quality Track Side Objects and also texture and map them.
For an example of the types of objects required you can see screenshots of one of our completed circuits here:
http://www.virtualr.net/reiza-studios-first-project-tipu-previews/
3D ENVIRONMENT ARTIST
Responsibilities
· Develop textures for in-game environments including diffuse maps, normal maps, specular maps, Ambient Occlusion maps, detail maps and transparency maps
· Word closely with the Terrain Artists to ensure the objects match the environment
· Able to closely recreate the real life objects from the provided reference material.
· Use 3ds Max to model and create the UV mapping.
· Have an understanding of shaders to make use of the available options.
This is a short term position in order to complete this project, with potential for further work in future projects.
EDIT: The position has already been filled. Thanks to everyone who applied!