It features physics and
destruction; intended to be a content rich, lower cost entry into
rope simulations. The sliced off sections can be further cut. Use own
meshes or ones provided. Combine with custom materials and extra
features to create unique spline actors. Store…
Hey guys, I have been working on a project for a bit of time now. And I have been stuck for quite a bit on one of the last part of the project. I have made a grid of meshes made in Niagara and I am trying to change the texture of some of those cubes to create a given word chosen at runtime.I am simply stuck here and unable…
I'm wondering which way should I model low poly model for a gun with Picatinny rails. Should I model each separate spacing and locking slot or should I model only basic shape and then let normal maps and darker texture to handle the indents. I am modeling a HK416 rifle, which has around 90 slots. My goals are something for…
Hi everyone, I'm currently working on a library of modular 3D weapon models and made an editor powerful enough to texture and export the models and textures in different styles, including PBR. You can combine different 3D weapon parts using a variety of templates to create unique weapon models. The goal is to help game…
Thanks guys. Inset sometimes works, but for very simple shapes. miauu, I will check out those videos. I doubt any one form autodesk will see this, but In my attempts to find a better solution, I am also trying to point out how terrible this system is. It is useful for adding edges to modify the shape of an object, but why…
Potential game devs, feast your eyes! On this! https://www.youtube.com/watch?v=zfD7mrQUNOQ This is MNSI, I spend a year working on this and I reckon there ought to be at least a few devs out there that have experienced my frustration at the complete inaudibility of Unreal 4's physics. In a nut shell(tm) MNSI is a complete…
One has to distinguish: Signed distance fields or functions does define some volume. Ray Marching is one possible algorithm to compute SDF's. Another possibility are voxels.. even if "rastered". One may say that the (original) metaballs are a very simple version of SDF.. only some radius around some ball centers…
I created some custom materials and wanted to save them in my project folder so those materials can be saved to source control. However, I see no way to load those materials. I didn't see a browse button anywhere. I have to copy them to the quixel materials folders for them to be usable. Is there a way to do this and I…
I'm trying to work out if it's possible to use the NLA editor for a layered animation workflow in blender. It feels like it's almost possible but I'm not quite sure what I'm doing. The end result needs to be a regular action so I can import multiple ones to unity. Anyone know how to do it? Thanks!
Hey! I'm pretty new to 3D modeling and I want to ask you guys about rigging. So I was yesterday on Turbosquid, looking for realistic animals models. Some were rigged and had "MateCheck Pro" badge, so I asume they were made very well in technical aspects. But the anatomy of these particular models looked awfuly strange. I…