Hi! I've been trying to learn Substance for a month or so, and I'm feeling confident enough to start a thread and make actual substances, not just trial and error mesh-graphs that help me learn, but were just a mesh!. Any critics or tis are MUCH APPRECIATED! ^^ Here are my 2 last substances, I will try to make 1 every 2-3…
Hey everyone. I've been looking into learning Substance Designer for fun and i cant seem to find a good basic beginners guide for it. I really enjoyed the playlist Allegorithmic put together for substance painter (Substance Painter Texturing for Beginners) and would like something along these lines for Designer. Any links…
Hey all I just got Substance Painter and I am trying to understand it. I'm going to explain my problems understanding it and any reply would be greatly appreciated. So I created a high and low poly model in 3DS Max and i exported them both out as a Obj. to go to Substance Painter, now when I bake it am I suppose to have…
I dont know if im allowed to do this and i dont know how many keys you get when you buy Substance Painter but i was thinking if anyone was interested and had a key of substance painter (if possible) i would trade a Ddo liscense and a Ndo liscense for a Substance painter key. I apologise if im not allowed to do this i was…
Rogelio's Gnomon tutorial helped me tremendously to get into SD. Watch at least the basic tutorials on the Allegorithmic site before you dive into other tutorials tho. You can download Substances on Substance Share and check out the graphs to learn from them. I would remind my beginner self that there is a sharpen node in…
*I also posted this in technical talk https://polycount.com/discussion/219645/advice-vfx-substance-colorspace-workflow#latest Hey so I have some questions and I'm interested in a general question on the topic. So I've been working for a VFX house now for about 2 months and we are integrating the Substance suite into our…
Hello everyone I'm still relatively new to substance painter. Is it worth it to texture props entirely in substance? What are the benefits of doing this? VS Blocking out the base color in Maya, export in substance and go from there: add edge wear, details, stains and of course roughness and metallic maps.
I working on making a forest environment and for the first time I wanted to try to make all my own materials and foliage assets rather than downloading from Quixel Bridge. The only programs I have access to are my old pre-Adobe version of substance painter, blender, and UE5. Obviously in an ideal situation I would have the…
Hey there, I've decided to create my own thread to gather and share substance stuff I've made/will make. I work at allegorithmic for quite a long time and have accumulated quite a lot of things, some of them ended up being in the Substance Designer library but some others are too specific / slow to be officially…
Greetings, I am using Substance painter to texture my models, well at least trying to do that. Recently I found out that using substance designer and publishing those files, I can tweak materials ingame. Altough I got all the files in UDK and it seems to work fine, I have nothing to tweak whilst substance is opened in UDK.…