Hey guys working on some more stuff, really working on hp>lp modeling. Working on a sci fi table, me and my friend concepted out a futuristic diner sorta deal. Maybe i will model it for now just the table. Rendered in Maramoset. I will have a hologram coming out of the emitter My question is how does everyone go about…
Hey all, I've been working in my fretime (HA! Freetime, I only get about 1 hour an evening! lol) on this environment, and it goes without saying that its primary purpose is to expand upon my portfolio, but its definite secondary aim is as a study of Thiago Klafke's Modular environment tutorial: (AWESOME tutorial, recommend…
I'm making a sci-fi corridor for one of my classes. I'm hoping it can be a prime portfolio piece. So far I have mostly everything done, but I'm in need of some major critique. Thanks!
Hey there! Me and 2 friends are currently working on a sci fi/horror themed map for a class project. So far everything's going great and definitely having a lot of fun working on it. Well here are some props I've made for the map, let me know what you think! Well actually here's one prop haha, I'll upload the rest when I…
Over the weekend I took part in the Asylum Game Jam. Long story short we had 48 hours to create a horror game that didn't involve mental illness. My group chose to do a sci fi themed game where you have to survive against a killer AI. I was tasked with doing all the larger environment pieces. Here are a couple of wall…
After getting the okay from the original concept artist Nick Bray I've recently started tackling making a 3D model based on the concept piece they made titled Mechanical Assistance starting with the helmet. It's still mostly in the general blockout to high poly phase of even the helmet design so far but any advice, even…
on the subject of the ubiquitous sci-fi corridor with THAT shape, and THOSE plates and grates and grilles in the floor, all i'll say is : think about people in wheelchairs. and that should be an end to it
Anabiosis - A state of suspended animation (not dead, nor alive). This was adopted by sci fi as a way to endure long journeys; the condition slows down the person's metabolism (and in sci fi literature prolongs life just enough to travel through space without dying of old age).
Here is a material breakdown on Sci-Fi Console in Substance painter I made. I hope this is useful to someone. About the anchor points, I am having problem in the mask generators not updating if I change the referenced layer. Does anyone else have that problem?http://www.youtube.com/watch?v=LvtWxjvc9pU&t=25s